Kingdom Rush: GoPlayThat Gameplay

Kingdom Rush is a popular tower defense game that’s grown from a 2011 in-browser game, to mobile success story that has since spawned a sequel, and saw a release on PC through Steam this past January. Earl and I were skeptical about enjoying a game in this well-worn genre, but decided to take a look by playing a level on each of the game’s three difficulty settings. What we discovered was a characterful and charming experience that plays really well on the big screen.

GoPlayThat LIVE! Episode 4: Power-Up

Did you miss the stream? You can re-watch the whole thing right here!

In yesterday’s session I jumped back to the side-scrolling-shoot-‘em-up genre with one-man-studio Psychotic Psoftware’s Power-Up. The game was released barely two weeks ago on Steam (29th August 2014), and as the name implies it relies heavily on powering up your five weapons wisely to face the incoming enemy waves until you reach the level’s boss. Ah, good ol’ R-Type memories…

If you want to see how I did on my very first contact with the game, click on the video right above! You might be surprised!

Power-up was single-handedly developed by the extremely talented Mike Hanson and you can find it on Steam for 2.99€ (or $2.99). Additionally, you can also buy the game’s fantastic soundtrack on Mike’s Bandcamp site. It has my seal of approval!

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QuickPlay: Velocity 2X

header-image2Smooth-1The mixture of two genres seems a relatively simple concept on paper, but, in action, recently released PSN title Velocity 2X makes it appear almost revolutionary.

A sequel to a 2012 PS Mini game, Velocity 2X retains the top down shoot-’em-up action of its predecessor, but the kicker here is that it is possible to dock your ship in space stations, at which point the game transitions to something similar to Metroid crossed with SpeedRunners. On crack.

It is even possible to enter the enemy during boss fights by docking with them and then finish the fight on foot. Continue reading

GoPlayThat’s ClusterPuck 99 Invitational Tournament #1 (GAR 31)

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The last 2 weeks of our multiplayer community event well and truly belong to our favourite new discovery, ClusterPuck 99. Earl wrote a declaration of love to developer PHL Collective in his recent QuickPlay, after it had ignited a sports games fire in the pit of his soul at GAR 30. This week, we dedicated the night to a tournament consisting of 4 teams, all vying to come out on top as the best “Boring” players this side of Philadelphia. This video runs the length of the entire tournament, you can watch it all above!

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Why Local Multiplayer?

MMLooking through comments and reviews about some of my favourite games of the year, one thing becomes apparent: many people hate the fact that certain games have no online multiplayer, and are specifically designed to be played with a group of friends while sitting on a couch. I wanted to express my feelings as to why local multiplayer is important to me, and why I want to see it continue! Continue reading

The Heart of Gaming, London UK

For a full image gallery from my visit to The Heart of Gaming, please visit our Facebook page and give us a “Like” while you are there!

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Since contributing for GoPlayThat and leaning into some retro coverage, there has been a hole in my heart that is difficult to fill here in Madrid. There are practically no arcade machines in sight. Granted, you may stumble upon a Sega Rally cabinet in a shopping centre, but since “Picadilly Arcade” closed down here, there is not a dedicated arcade around. (Side note, the Picadilly in Madrid was loosely modelled on the old Sega World/Trocadero in London).

During a short visit back in London recently, my wife and I made a concerted effort to visit as many arcades as we could, in knowledge that the joystick scene is still thriving in our old city. Alas, many of my old haunts were either a shadow of their former selves, or dead completely (RIP Goodge Street Casino). Continue reading

QuickPlay: Runers

runersI am barbarian. I do not have a name, because I only name my characters if they survive past level three. None of my characters have had a name as of yet. Maybe barbarian will be the first. His mighty sword throw should destroy all and any enemies in his path, and he has an almost unholy command of earth magic to smite those who would survive his cleaving blows. Surely, SURELY, this time I can make it past… oh wait he’s been killed by rats.

Runers is not a good friend. Runers has punished me over and over again since I installled it, and will continue to punish me for as long as I keep playing. I would love to say that my fearless barbarian warrior died at the hands of a demonic overlord, but no, it’s always the rats. They’re not in the dungeon, they ARE the dungeon…

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Serious Gaming

TDCWhen a person is suffering trauma, ill health or battling through depression, be it their own or someone close to them; there are avenues they can pursue to seek out comfort and solace. They can talk to friends, family or medical professionals. Books can be read, either fictional or non. A film or TV show, all can offer support and understanding.

What about videogames?

Over the last couple of years there has been an increase in autobiographical games dealing with tough and intrinsically personal subjects such as cancer, depression, alcoholism and domestic abuse.

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Dynamite Jack: GoPlayThat Gameplay

Dynamite Jack is a clever little game about escaping a mining complex using stealthy tactics and bombs. It starts off simple, but things get more complicated as you’re required to collect keycards, avoid multiple enemy types, and play the mercenaries and aliens off of each other in order to slip past. Earl and I sat down for his first experience with the game, which is available on PC as well as mobile platforms.

GoPlayThat LIVE! Episode 3: Gunpoint

Did you miss the stream? You can re-watch the whole thing right here!

Last night I decided to put an end to the shame of having purchased Gunpoint when it was first released in June 2013, and having not played it at all. I’ve been hearing only praise about the game and as it turns out, I found that the buzz around it is more than justified. If you want to know how I did with the stealth magic-jump-pants simulator, click on the video right above!

Gunpoint was developed by a very small team led by Tom Francis, and you can find it on Steam for 7€ (or $7). If you’re still on the fence about whether to get it or not after watching me play it, you can also try the free demo on Steam.

Don’t forget to follow our Twitch channel so you don’t miss any of our live sessions. You’ll occasionally catch us running unscheduled retro and indie game streams, and we love interacting with our viewers – so come and join us any time!