I love football management games. Since the Ultimate Soccer Manager series on the Amiga, to the Football Manager PC games today, the allure of bossing around a squad of ragtag nobodies and working them through the ranks to glory keeps my interest, every year. Continue reading
Broforce is one of our nearest and dearest, making an appearance at 8 Gaming At Rob’s events to date. It first found its way onto Steam Early Access back in April, and Free Lives should feel proud about having one of the most playable and feature-rich releases to have ever graced the service. More content is on the way including new bros and levels, and even bigger explosions. Earl and I took a dip into a couple of the game modes to see how things are progressing.
We originally checked out BattleBlock Theater at Gaming At Rob’s 28, where we played a ton of the competitive side of the game. Little did Earl know, that he’d not even seen half of what The Behemoth’s third release has to offer. We check out The Story mode, playable with a co-op buddy, as well as some more of The Arena against skilled AI controlled enemies, and then close it out with a look at the community’s creations in Furbottom’s Features.
State of Play is a new category of content, where we take a first look at games that are still in development, or are available on Early Access on Steam. Our opinions, much like the games, are unfinished. However, if you see a game receive a “State of Play”, we like what we see and will likely continue to cover it as it progresses.
A rhythm game combined with a roguelike dungeon-crawler? I love rhythm games. I love dungeon crawlers. Will it blend? Continue reading
Kingdom Rush is a popular tower defense game that’s grown from a 2011 in-browser game, to mobile success story that has since spawned a sequel, and saw a release on PC through Steam this past January. Earl and I were skeptical about enjoying a game in this well-worn genre, but decided to take a look by playing a level on each of the game’s three difficulty settings. What we discovered was a characterful and charming experience that plays really well on the big screen.
Did you miss the stream? You can re-watch the whole thing right here!
In yesterday’s session I jumped back to the side-scrolling-shoot-‘em-up genre with one-man-studio Psychotic Psoftware’s Power-Up. The game was released barely two weeks ago on Steam (29th August 2014), and as the name implies it relies heavily on powering up your five weapons wisely to face the incoming enemy waves until you reach the level’s boss. Ah, good ol’ R-Type memories…
If you want to see how I did on my very first contact with the game, click on the video right above! You might be surprised!
Power-up was single-handedly developed by the extremely talented Mike Hanson and you can find it on Steam for 2.99€ (or $2.99). Additionally, you can also buy the game’s fantastic soundtrack on Mike’s Bandcamp site. It has my seal of approval!
A sequel to a 2012 PS Mini game, Velocity 2X retains the top down shoot-’em-up action of its predecessor, but the kicker here is that it is possible to dock your ship in space stations, at which point the game transitions to something similar to Metroid crossed with SpeedRunners. On crack.
It is even possible to enter the enemy during boss fights by docking with them and then finish the fight on foot. Continue reading
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The last 2 weeks of our multiplayer community event well and truly belong to our favourite new discovery, ClusterPuck 99. Earl wrote a declaration of love to developer PHL Collective in his recent QuickPlay, after it had ignited a sports games fire in the pit of his soul at GAR 30. This week, we dedicated the night to a tournament consisting of 4 teams, all vying to come out on top as the best “Boring” players this side of Philadelphia. This video runs the length of the entire tournament, you can watch it all above!
Looking through comments and reviews about some of my favourite games of the year, one thing becomes apparent: many people hate the fact that certain games have no online multiplayer, and are specifically designed to be played with a group of friends while sitting on a couch. I wanted to express my feelings as to why local multiplayer is important to me, and why I want to see it continue! Continue reading