QuickPlay: The Journey Down Chapter Two

jd2screen4Bwana’s back baby! The Rastafari gas station attendant/charter pilot/petty criminal with a heart of gold returns to pick up the story of the Journey Down after Chapter One’s cliffhanger ending. I filled my inventory with useless looking items and delved into the mists of Chapter Two to see what’s new in the quirky adventure series.

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GoPlayThat LIVE! Episode 2: Savant – Ascent

Did you miss the stream? You can re-watch the whole thing right here!

Last Monday, we had another session of live gaming on our Twitch channel and I took on Stu’s challenge of playing Savant – Ascent from D-Pad studios, and reach the vague objective of “75”.  I was already a big fan of Savant’s music before and it came as a pleasant surprise for me to find out that it was in fact him lending his character and his fantastic music to the game. To find out if I managed to complete the challenge, click on the video up there!

Savant – Ascent is an infinite vertical-scrolling shoot-em up involving fast-paced action, skill and high scores. You can grab it right now on Steam for the low price of 2€ (or $2!)

Gaming At Rob’s 28 Round-Up

MYFThe most rewarding thing about GAR is launching a new game for the first time and then seeing everyone in the room get excited about it. Here are 5 games that are unique and special in one way or another, featuring stealth, first-person local multiplayer, cartoon violence and most important of all, dick physics.

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QuickPlay: Mind: Path To Thalamus

2014-08-12_00003We’ve seen a lot of games recently that deal with the theme of loss, guilt and redemption, but it has to be said that none of those games are anywhere near as pretty as Mind: Path to Thalamus. An extraordinary visual achievement, especially as the bulk of the work was handled by just two people, the game had me drooling over my monitor as soon as it started. I delved into the trippy first person puzzles to find out if there was any substance beneath the style…

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Gaming At Rob’s 27 Round-Up

sboWe don’t always stick to modern gaming at GAR. Sometimes, we go retro and when we do, we do it right. Bomberman and Decathlete running on original Sega Saturn hardware? Damn straight.

But wait, there’s more! We checked out a fresh combination of new games, from modern remakes to crazy new ideas!

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GoPlayThat LIVE! Episode 1: Enemy Mind

Did you miss the stream? You can still watch the whole thing right here! Pt.2 here!

Last night we had the delight of running our live debut by playing Schell Games’ Enemy Mind. It’s no secret that we love all types of games, but I personally have a soft spot for indie and retro games, and this takes the best of both worlds and puts it in a delightful 2D scrolling space shooter.

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13 Questions With… Powerhoof

TitleTwo-man team Powerhoof used their mighty boss laser to smash into our weekly community games night with Crawl way back at the beginning of April. We were instantly charmed by this asymmetrical 3 vs.1 dungeon crawler and have been following development ever since.

Crawl is now available on Steam Early Access, so just anyone can grab the game, some buddies and spend an evening or two testing the limits of friendship.

As for us, we took an afternoon off from murdering each other in dank dungeons to conduct a small interview with Dave Lloyd (half of the ‘hoof) to see what challenges they faced making the game, and what’s still to come!

Read on…

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QuickPlay: Cloud Chamber

cloud1I feel like this QuickPlay is going to read more like a public service announcement than a recommendation. Because of this, I will open with a statement, to ensure that we are clear: I recommend Cloud Chamber.

Cloud Chamber is a “Massively Multiplayer Story Game”. You are one of many players connected to the ‘Crowdscape’ network, a sort-of virtual Dark Web where you collectively investigate and discuss the potentially shady goings on at a research laboratory in Denmark.

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QuickPlay: OlliOlli

OlliOlli Logo SquareFourteen long years ago, I was in my first year at Hull University. The bleakness of the long winter days was alleviated by only two things. Booze and Tony Hawks Pro Skater 2. Entire nights were spent with between three and eight people clustered around a CRT monitor, desperate to smash the last person’s high score on Hangar.

Halcyon days indeed. Since then however, it could be argued skate games (with one or two exceptions) have been universally rubbish. I have spent 14 years waiting for a game to whisk me back to that bygone age, and with OlliOlli by Jove I think I’ve found it.

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